Who knows though, maybe their angle is just to attract more casual gamers to the apple platform. Suffice to say I hope there is some improvement to be had in regards to performance because that really isn't impressive if Apple wants to attract gamers to the platform. By extension that would place the M2 Ultra (assuming it scales linearly) 10 - 20% slower than the 2060. Posted on Jun 11th 2023, 13:52 Reply #16 WyeĮvernessinceLooking at the M2 Max's performance in Cyberpunk 2077 with the given resolution (which is a tad over 1080p), it seems that performance is a bit over half that of a 2060. In the latter case, similar to how DXVK/VKD3D work for Vulkan, Apple is providing whatever they're calling their d3d-to-metal layer. We should, of course, separate to issues here: Adoption of the API in OSX-native software (which, assuming we take Wiki's figures for granted, aren't that bad), and support for it in games not released for OSX, in which case it wouldn't matter much which API they used, since porting and/or emulation would be necessary either way. Can't find any reliable resources, but the Wikipedia page has some interesting claims. Metal adoption is going as much as you'd expect. Given how very few games are made with it, Khronos should've just stuck with OpenGL, right? Your argument also works for Vulkan (in the context of video games). It might be a good API, but adoption is going to be terribly slow.Wine and DXVK are made to bypass the need for porting.
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